Customer Reviews for Advance Wars: Days of Ruin

Advance Wars: Days of Ruin
by Nintendo

Advance Wars: Days of Ruin List Price: $29.99
Category: Video Games
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Video Game Reviews of Advance Wars: Days of Ruin

Customer Review: Better than the last game in the series--and that's saying something
Summary: 4 Stars

I recently finished the campaign mode for Advance Wars: Days of Ruin (about 25 missions long) and decided to pop in its predecessor, Advance Wars: Dual Strike, just to see how they compared.

I was blown away by how much better the presentation had progressed between games--menus, graphics and music in Days of Ruin are far superior to the already great Dual Strike. And more importantly, the game play was further refined.

The only drawback to Days of Ruin is the terrible story and dialog, but that's something that Dual Strike also had in spades.

If you enjoy tactical RPGs *at all*, or would like to find out if you do or not, go ahead and pick up Advance Wars: Days of Ruin!

Customer Review: Great turn based strategy game
Summary: 5 Stars

I really enjoy military turn based strategy games, and I've particularly enjoyed Advance Wars: Days of Ruin. I have no played any previous title in the series so I cannot comment on how this game compares to the other games in the series.

Days of Ruin is easy to learn, has a great story, plenty of missions, and the right amount of challenge and fun. The game took me over a month to beat and I only played a handful of the training missions. So there's plenty to do for single-player.

Most of the earlier missions I did correctly on the first try, most of the later ones took me a second try to beat. I love the ranking system, for each mission completed you get a C, B, A, or S rank and are free to replay earlier missions at any time to improve your score.

The last mission took me about a week to beat, I must have tried it about a dozen times before I figured out the right way to do it. That was probably the only frustrating mission in the whole game, but it was so rewarding when I finally beat it.

Definitely recommend this game.

Customer Review: The War at the End of All Wars
Summary: 5 Stars

The "Advance Wars" games are clever, turn-based strategy titles that take things one map at a time. You play a series of battles as part of a greater picture, and you command one or more teams. Each of your units can perform one action per turn, and when you are finished with all your decisions, the computer (or another player) gets their turn to move. Single player campaigns push through an ongoing storyline complete with its own characters, and often you make the choices about who should command your units: is this battle map mostly water? Better get a good naval commander. No docks to build water units? Grab a commander who's good with planes and use the airport. Each commanding officer ("CO") has special skills they can "charge up" and let loose, and it is balancing your resources with the units you build and the way you fight that all combine to determine your success. Believe it or not, the above details only scratch the surface of the Advance Wars series.

I've played the entire Advance Wars series, and up to this point it's been kind of cheery: cartoony animations, cute characters, and often missions play out like a Chess match: "Oops! You got me that time! Drat!" This time around, the gloves are off. Days Of Ruin begins with the premise that in the middle of a global war, the entire planet was smashed by meteors. Civilization fell apart, and now everyone's scrambling to survive. Everything--from the artwork to the story flow--has been reworked. Days of Ruin plays along a darker theme, but is still faithful to the core gameplay that has made this series work so well.

Just as with other titles, as the series grows, so does the complexity. While earlier games would walk you through tutorial levels via the single player campaign, Days of Ruin leaves that out of the single-player campaign (you can still access plenty of in-game training though), and gets straight to the story. It still offers network play, unlockable content, and custom maps, but it also adds in some interesting touches throughout. For example, there are small "Practice Maps" that you will find along the way: they're simple, quick-and-dirty skirmishes that you can play any time you like without breaking the story thread. Concepts like "Fog of War" are now counter-balanced: you can build a "Flare" unit that will "light up" a certain radius of squares before your units move in. Transport vehicles can now double as mobile construction vehicles, unpacking over two turns into a "Temporary Airport". It's intriguing, but it might also be difficult for a player new to the series to get into without some practice.

If you like strategy games, particularly when they play out like a complex chess match, Advance Wars is an excellent choice. Initiates may have a learning curve adapting to the system, but the effort pays off handsomely: as you learn the ropes, you really start to see how carefully balanced this method of gameplay can be. Creativity is rewarded, and the planning you find yourself putting into your moves is really engaging. Highly recommended, although new players may want to try their hand at one of the earlier titles first.

Customer Review: This game makes me forgot the other consoles
Summary: 5 Stars

Let me be clear: I am a core gamer -- all of the current (and old) consoles are in my home, but I still play Advance Wars: Days of Ruin. This game is absolutely fun, and challenging! I've had it since it launched, and still playing it to this day. With prologue to the review done, I will move on to what I liked and didn't like.

POSITIVES:

-Will challenge you! The brain is a muscle, and this game definitely works mines out. I am a person who loves to solve at a core; this game will definitely appeal to the ones who seek to think.

-Units have been rebalanced -- prices, new units, some units cut, and strengths/weaknesses. I would say that the biggest change is the naval combat; battleships can now move and shoot in the same turn, and Carriers can now produce Sea Plans (attack both land, and air) - though they have lost their anti-air missile capabilities.

-Great story, and surprisingly engaging.

-Huge Selection of maps to play on -- campaign, trial (think of them as your pseudo hard campaign), free battle (at least 200 maps there), and you can create and download maps.

-Very addicting with it's intuitive design.

-Units can now level up three times (they gain a little attack and defense with each level); this doesn't break the game - but it does make you think a lot more about making sure to strategically keep as many units alive through combat as possible. The level of the unit could be the difference between the a win or a loss.

NEGATIVES:

-They took out the War Room

-They took out Haichi's store -- I always enjoyed buying things; so I do miss that aspect

-Less CO's to choose from

-They don't rank you in Free Battle (this is small).


In the end, the positives highly outweigh the negatives, and I'm truly happy with this game. A must buy for any strategy fans. This game is truly a refined experience.

Customer Review: Good game
Summary: 4 Stars

Standard advance wars game with a few new units. If a fan of the previous titles it's a must have, if your new to the series I recomend Dual Strike
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