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Pokemon Mystery Dungeon Blue Rescue Team by Nintendo
Product SummaryBrand: Nintendo Release Date: 2006-09-18 Platform: Nintendo DS Model: 45496737726 Publisher: Nintendo Product features: - For the first time ever, the player is a Pokemon and speaks & interacts with other characters in a world populated only by Pokemon
- A deep, involving and dramatic story brings the player into a world of Pokemon not seen or experienced before
- Strategic battles enhance the adventure
- Randomly generated dungeons make every mission unique
Accessories:
Video Game Reviews of Pokemon Mystery Dungeon Blue Rescue TeamCustomer Review: Good idea, bad idea Summary: 2 StarsThe thing that enticed me was the cool concept of turning into a Pokemon and didn't have to be a trainer. Even though I really love the Red/Blue/Yellow/Gold/Silver/Diamond/Pearl games, I'm sorry to say that this one was too repetitive and overall boring. You wake up, you go outside to your buddy that says the same hello everyday, you get a help letter in your mailbox, you go to a maze dungeon, you go up the many flights of stairs, you talk to the pokemon, go back to the post office, they give you a prize for saving them, you get your buddy saying "we sure did well today, didn't we?" and go to sleep. It's boring. Anyway, I'll give you a list of why this one doesn't deserve the Pokemon brand name that we've come to love:
-The same sayings from the buddy pokemon, again and again every "day".
-You wake up and go to sleep before and after every mission, it gets tiring. Even if you don't complete any missions and you happen to wander into dungeon, when you come out, you still go to bed.
-Stairs in dungeons are often right there in the same room with you, no challenge to find them or reason to go through the entire maze, you can easily escape to the next level if you want. That may be a good or bad thing.
-When you meet the pokemon you are saving, you have to chase them around the screen and get them up against a wall so that your pokemon and that pokemon don't run circles around each other, just so you can click on them to talk to them. What an awful glitch, it's frustrating.
-When a pokemon joins your team in a dungeon, you have to protect over them otherwise they will get killed. Unlike the other PKMN games, if they die in this game before you reach the end of the dungeon, you lose them forever.
-When in a dungeon and your team-mates are under attack, you can't instantly move over to help them. The game demands that you wait your "turn" to move one space (that counts as an attack). This becomes a problem when you are toting a newly-joined pokemon that is lv1 who is four spaces away from you and is battling a lv15 pokemon. Your new member attacks, the cave pkmn attacks, you move 1 space. They will die by time you get there.
-You get two letters of "How To's" in your mailbox per day. You'd figure this would be cool and you'd learn everything within five days or so. Not so! They send you about 20 letters to tell you even the most basic things, some which after my 30th mission, I STILL don't know how to do. I wish they would've gave you a big lump of them in the beginning, a giant "HOW TO" that would tell you everything, instead of sporadically getting them in the mail every once in awhile. I feel I'm not playing as well as I could be. They become so backlogged too, I'm on my 20th mission and they just sent me one on "how to move your character". O_o
-The "Which Pokemon Are You" quiz was sorta cute, but I found myself often times not becoming a pokemon I liked. I ran through the quiz numerous times and gave any answer, but somehow kept getting Pikachu or Bulbasaur. I wanted to be something a little more exciting.
-So, what about the graphics? Well, the only thing that is 3D is the post office and the clouds. Big deal. The sprites are like the ones in Diamond/Pearl, and the dungeons are as graphically plain as the caves in Gold/Silver (unfortunately the sprites and dungeons are what you see the most of). Diamond/Pearl had more 3D graphics than this game did.
Overall, the dumbed-down and graphic-lacking simplicity of Mystery Dungeon appears like it was built for Game Boy Color. There is also very little of a plot to keep your interest and get you to pick up the game again. This game is a one-trick pony, when you've done one dungeon, you've done them all. If you still are interested in this game, please do yourself a favor and wait until it reaches the dollar bin at a used game store.
Description of Pokemon Mystery Dungeon Blue Rescue TeamYou wake up one day, turned into a Pokemon. This land is being ravaged by a natural disaster so you decide to form a rescue team with a partner Pokemon. As a Pokemon, you can interact with many other different Pokemon on various missions while trying to uncover their true purpose and destiny. An engrossing story of adventure, redemption and, most of all, friendship. Numerous Pokemon can become your friends and can be called upon to join your rescue teams. Converses with other Pokemon for the first time using engaging graphics with various Pokemon expressions, accept various missions and try to help Pokemon in trouble. Go into many dungeons and strategically make your way through many floors. The layout of the dungeons is randomly generated, so they present a different challenge every time. Strategy and thinking are the keys to clearing the dungeons and completing the missions. Many rescue missions to conquer even after the main story reaches its climactic conclusion. The game starts off easy and advances in difficulty as it progresses. It will appeal to novice and expert Pokemon fans alike. For the first time, a Pokemon's moves can be linked and used together in one turn. This feature offers the player a strategic choice of attacks and is an entirely new concept in the Pokemon world.
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